Fix UI directory detection: skip filesystem checks when embed-ui is enabled
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77374ae638
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1 changed files with 29 additions and 22 deletions
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@ -224,30 +224,37 @@ pub async fn index(OriginalUri(uri): OriginalUri) -> Response {
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}
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pub fn get_ui_root() -> PathBuf {
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let candidates = [
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"ui",
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"botui/ui",
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"../botui/ui",
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"../../botui/ui",
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"../../../botui/ui",
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];
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for path_str in candidates {
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let path = PathBuf::from(path_str);
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if path.exists() {
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info!("Found UI root at: {:?}", path);
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return path;
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}
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#[cfg(feature = "embed-ui")]
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{
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PathBuf::from("ui")
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}
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// Fallback to "ui" but log a warning
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let default = PathBuf::from("ui");
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error!(
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"Could not find 'ui' directory in candidates: {:?}. Defaulting to 'ui' (CWD: {:?})",
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candidates,
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std::env::current_dir()
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);
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default
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#[cfg(not(feature = "embed-ui"))]
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{
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let candidates = [
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"ui",
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"botui/ui",
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"../botui/ui",
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"../../botui/ui",
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"../../../botui/ui",
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];
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for path_str in candidates {
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let path = PathBuf::from(path_str);
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if path.exists() {
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info!("Found UI root at: {:?}", path);
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return path;
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}
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}
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let default = PathBuf::from("ui");
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error!(
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"Could not find 'ui' directory in candidates: {:?}. Defaulting to 'ui' (CWD: {:?})",
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candidates,
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std::env::current_dir()
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);
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default
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}
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}
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pub async fn serve_minimal() -> impl IntoResponse {
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